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Stellar Nomad [Demo]
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Devlog
Project Status Update
May 08, 2019
by
imaginaryrobot
Just wanted to let everyone know this project is still going strong despite a lack of updates in the last couple of weeks. I'm adding a bunch of new features, and integrating some middleware so the up...
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Tomorrow, 4/16/19 - Stellar Nomad @ Space Game Junkie Podcast, Live!
April 15, 2019
by
imaginaryrobot
Hey everyone! Just wanted to let you know that I'll be on the Space Game Junkie podcast tomorrow evening! The session is recorded live, so you can drop in and ask questions, give me feedback, or anyth...
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Stellar Nomad - v0.2.3 [RELEASED]
March 29, 2019
by
imaginaryrobot
1
The biggest, most exciting news to announce is that I've brought on my good friend Paul O'Rourke ( https://twitter.com/8ighty6ix ) to do all of Stellar Nomad's audio. Paul's audio credits include The...
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New weapon VFX and Ship Death FX!
March 16, 2019
by
imaginaryrobot
FInally got a good gif of the new explosion and ship death VFX! Yay #screenshotsaturday...
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Art Polish - new planets, exploded ships, new weapon vfx
March 14, 2019
by
imaginaryrobot
Been doing a lot of visual polish this week - I've been sprucing up weapons VFX (not quite done, no screenshots), adding new planet models and improving the planet shaders, and I also started adding d...
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Stealth, Sensors, and Navigation Hazards
March 09, 2019
by
imaginaryrobot
I've continued work on my previous topic, which you can read here , on ship sensor range, heat signature, stealth, and the broad strokes system of how ships detect one another. Until this point, every...
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Gameplay Systems Design - Sensor Range and Heat Signature
February 28, 2019
by
imaginaryrobot
I've started experimenting with a change to how ships detect one another - currently, every ship knows the location of every other ship in the system at a given time, which can make it really tough to...
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Stellar Nomad v0.2.2a Hotfix
February 26, 2019
by
imaginaryrobot
Hey everyone - I normally wouldn't push out another upload this quickly, but I just fixed a progression blocker that could happen if you die/return to the main menu. No missions could be completed wit...
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Stellar Nomad - v0.2.2 [RELEASED]
February 25, 2019
by
imaginaryrobot
1
Hey everyone! The latest update to Stellar Nomad, the 0.2.2 update, is now out! Download the game again to get all the latest changes. I've put together a video devlog highlighting the major changes i...
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Update coming later this week!
February 21, 2019
by
imaginaryrobot
Stay tuned everyone, there's another big update to Stellar Nomad coming soon! A preview of the changes: You can abort missions You can sell ships you own You can sell equipped weapons (leaving hardpoi...
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WIP Improvements to the inventory interface
February 13, 2019
by
imaginaryrobot
#WIP
I've been working on adding some features to the player's inventory panel: Current: WIP: The idea is, you could run a search for a planet that buys what you're carrying at the highest known price, the...
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Stellar Nomad - v0.2.1 [RELEASED]
February 12, 2019
by
imaginaryrobot
Stellar Nomad v0.2.1 Release Notes I just wanted to take a second to thank everyone who has checked out, downloaded, or played Stellar Nomad so far. The response has been great, and I’m very enc...
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Stellar Nomad - v0.1.5
January 27, 2019
by
imaginaryrobot
Progress on getting the Stellar Nomad demo ready to release is proceeding rapidly - I only have a few tasks left on my polish list and almost all of them are not programming or art related, they're ju...
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Stellar Nomad - v0.1.4
January 22, 2019
by
imaginaryrobot
Big Stuff: UI Enhancements! The outfitter UI is now nearly 100% functional. It's still pretty ugly though You can purchase new fixed guns and new turreted weapons and attach them to the visible slots...
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Stellar Nomad v0.1.3
January 16, 2019
by
imaginaryrobot
Big Stuff: Space stations! There are now a handful of space stations scattered through the galaxy of Stellar Nomad Stations have specific services that are not accessible on planets or moons Holding a...
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