Art Polish - new planets, exploded ships, new weapon vfx
Been doing a lot of visual polish this week - I've been sprucing up weapons VFX (not quite done, no screenshots), adding new planet models and improving the planet shaders, and I also started adding destroyed versions of ships so that after a large battle it starts to have a wolf 359 feel
Here's some new planet models with visible oceans:
I've taken some time to tune them so that they remain compatible with the game's color palette swaps, so all I had to do was swap out the model loaded for any planet that I wanted to have an ocean (roughly 50% of the inhabited worlds in-game are now using ocean meshes) and also keep the chunky aesthetic
A bunch of 'sploded ships. Still working on the glow effect for the internals of the dead ships, but I'm reasonably happy with how a system feels after a long fight (it feels messy!)
Get Stellar Nomad [Demo]
Stellar Nomad [Demo]
Top-down space sandbox
Status | In development |
Author | imaginaryrobot |
Genre | Action |
Tags | 2D, Action RPG, Atmospheric, Real-Time, Sandbox, Sci-fi, Singleplayer, Space, Top-Down, Trading |
Languages | English |
More posts
- Project Status UpdateMay 08, 2019
- Tomorrow, 4/16/19 - Stellar Nomad @ Space Game Junkie Podcast, Live!Apr 15, 2019
- Stellar Nomad - v0.2.3 [RELEASED]Mar 29, 2019
- New weapon VFX and Ship Death FX!Mar 16, 2019
- Stealth, Sensors, and Navigation HazardsMar 09, 2019
- Gameplay Systems Design - Sensor Range and Heat SignatureFeb 28, 2019
- Stellar Nomad v0.2.2a HotfixFeb 26, 2019
- Stellar Nomad - v0.2.2 [RELEASED]Feb 25, 2019
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