WIP Improvements to the inventory interface
I've been working on adding some features to the player's inventory panel:
Current:
WIP:
The idea is, you could run a search for a planet that buys what you're carrying at the highest known price, then optionally, specify that you'd like a return product from the same system (not necessarily the same planet in that system) to a planet in your current system. You could also filter by range (I don't want to travel farther than x), faction (don't land me at a planet owned by x faction), and whether the destination planet is friendly (don't send me somewhere I have to bribe my way onto the planet).
This information is also limited by the knowledge the player already has about commodity prices; goods for planets a player hasn't ever visited won't appear in the search results, encouraging you gently to explore more :)
Get Stellar Nomad [Demo]
Stellar Nomad [Demo]
Top-down space sandbox
Status | In development |
Author | imaginaryrobot |
Genre | Action |
Tags | 2D, Action RPG, Atmospheric, Real-Time, Sandbox, Sci-fi, Singleplayer, Space, Top-Down, Trading |
Languages | English |
More posts
- Project Status UpdateMay 08, 2019
- Tomorrow, 4/16/19 - Stellar Nomad @ Space Game Junkie Podcast, Live!Apr 15, 2019
- Stellar Nomad - v0.2.3 [RELEASED]Mar 29, 2019
- New weapon VFX and Ship Death FX!Mar 16, 2019
- Art Polish - new planets, exploded ships, new weapon vfxMar 14, 2019
- Stealth, Sensors, and Navigation HazardsMar 09, 2019
- Gameplay Systems Design - Sensor Range and Heat SignatureFeb 28, 2019
- Stellar Nomad v0.2.2a HotfixFeb 26, 2019
- Stellar Nomad - v0.2.2 [RELEASED]Feb 25, 2019
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